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The two basic geometric objects we are using are positions and vectors. Positions describe locations in space, while vectors describe length and direction (no position information). To describe the kinematics (motion) of bodies we need to relate positions and vectors to each other.
Two positions P and Q can be used to define a vector \( \vec{r}_{PQ} = \vec{PQ} \) from P to Q. We call this the relative position of Q from P. If we start from the origin O, so we have \( \vec{r}_{OP} = \vec{OP} \), then we call this the position vector of position P. When it is clear, we will write \( \vec{r}_P \) for this position vector, or sometimes even just \( \vec{r} \).
Points \(P\) and \(Q\) and their relative and absolute position vectors. Note that we can write the position vectors with respect to different origins and in different bases.
The position vector \( \vec{r}_{OP} \) a point P depends on which origin we are using. Using a different origin will result in a different position vector for the same point. The position vectors of a point from two different origins differ by the offset vector between the origins:
Position vectors are defined by the origin and the point, but not by any choice of basis. We can write any position vector in any basis and it is still the same vector.
Basis for \( \vec{r}_{O_1P} \):
none \( \hat\imath,\hat\jmath \)\( \hat{u},\hat{v} \)Basis for \( \vec{r}_{O_1P} \):
none \( \hat\imath,\hat\jmath \)\( \hat{u},\hat{v} \)The velocity \( \vec{v} \) and acceleration \( \vec{a} \) are the first and second derivatives of the position vector \( \vec{r} \). Technically, this is the velocity and acceleration relative to the given origin, as discussed in detail in the sections on relative motion and frames.
The velocity can be decomposed into components parallel and perpendicular to the position vector, reflecting changes in the length and direction of \( \vec{r} \).
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Movement: | circle | var-circle | ellipse | arc |
trefoil | eight | comet | pendulum | |
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Velocity and acceleration of various movements. Compare to Figure #rvc-fp.
Differentiating in a fixed Cartesian basis can be done by differentiating each component.
Computing velocity and acceleration in a polar basis must take account of the fact that the basis vectors are not constant.
The acceleration term \( -r \dot{\theta}^2 \hat{e}_r \) is called the centripetal (center-seeking) acceleration, while the \( 2\dot{r} \dot{\theta} \hat{e}_{\theta} \) term is called the Coriolis acceleration.
Movement: | circle | var-circle | ellipse | arc |
trefoil | eight | comet | pendulum | |
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Origin: | \(O_1\) | \(O_2\) |
Velocity and acceleration in the polar basis. Compare to Figure #rkv-fa. Observe that \( \hat{e}_r,\hat{e}_\theta \) are not related to the path (not tangent, not in the direction of movement), but rather are defined only by the position vector. Note also that the polar basis depends on the choice of origin.
Cartesian | Polar | |
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Position | ||
Velocity | ||
Acceleration |
A rotation of a vector is a change which only alters the direction, not the length, of a vector. A rotation consists of a rotation axis and a rotation rate. By taking the rotation axis as a direction and the rotation rate as a length, we can write the rotation as a vector, known as the angular velocity vector\( \vec{\omega} \). We use the right-hand rule to describe the direction of rotation. The units of \( \vec{\omega} \) are \(\rm rad/s\) or \( {}^\circ/s \).
Rotation axis: \( \hat\imath \)\( \hat\jmath \)\( \hat{k} \)\( \hat\imath + \hat\jmath \)\( \hat\imath + \hat\jmath + \hat{k} \)
Angular velocity vector \(\vec\omega\). The direction of \(\vec\omega\) is the axis of rotation, while the magnitude is the speed of rotation (positive direction given by the right-hand rule).
If an object is rotating with angular velocity \( \omega \) about a fixed origin, then the velocity and acceleration are given by the following relations:
Did you know?
The Greek letter ω (lowercase omega) is the last letter of the Greek alphabet, leading to expressions such as “from alpha to omega” meaning “from start to end”. Omega literally means O-mega, meaning O-large, as capital Omega (written Ω) developed from capital Omicron (written Ο) by breaking the circle and turning up the edges. Omicron is literally O-micron, meaning O-small, and it is the ancestor of the Latin letter O that we use today in English.
Α | α | alpha | Ι | ι | iota | Ρ | ρ | rho |
Β | β | beta | Κ | κ | kappa | Σ | σ | sigma |
Γ | γ | gamma | Λ | λ | lambda | Τ | τ | tau |
Δ | δ | delta | Μ | μ | mu | Υ | υ | upsilon |
Ε | ε | epsilon | Ν | ν | nu | Φ | φ | phi |
Ζ | ζ | zeta | Ξ | ξ | xi | Χ | χ | chi |
Η | η | eta | Ο | ο | omicron | Ψ | ψ | psi |
Θ | θ | theta | Π | π | pi | Ω | ω | omega |
The Greek alphabet, shown above, was the first true alphabet, meaning that it has letters representing phonemes (basic significant sounds) and includes vowels as well as consonants. The Greek alphabet was was derived from the earlier Phoenician alphabet, which was probably the original parent of all alphabets. This shows that the idea of an alphabet is so non-obvious that it has only ever been invented once, and then always copied after that.
If a unit vector \( \hat{a} \) is rotating, then the angular velocity vector \( \vec{\omega} \) is defined so that:
In 2D the angular velocity can be thought of as a scalar (positive for counter-clockwise, negative for clockwise). This scalar is just the out-of-plane component of the full angular velocity vector. We can draw the angular velocity as either a vector pointing out of the plane, or as a circle-arrow in the plane, which is simpler for 2D diagrams.
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Comparison of the vector and scalar representations of \(\vec\omega\) for 2D rotations.
In 2D the angular velocity scalar \(\omega\) is simply the derivative of the rotation angle \(\theta\) in the plane:
The right-hand rule convention for angular velocities means that counter-clockwise rotations are positive, just like the usual angle direction convention.
Did you know?
Angular directions have long been considered to have magical or spiritual significance. In Britain the counterclockwise direction was once known as widdershins, and it was considered unlucky to travel around a church in a widdershins direction.
Interestingly, right-handed people tend to naturally draw circles in a counterclockwise direction, and clockwise drawing in right-handed children is an early warning sign for the later development of schizophrenia [Blau, 1977].
The fact that vectors don't have positions means that vector rotations are independent of where vectors are drawn, just like for derivatives.
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Rotational motion of vectors which are drawn moving about. Note that the drawn position does not affect the angular velocity $\omega$ or the derivative vectors.
Rotations are rigid transformations, meaning that they keep constant all vector lengths and all relative vector angles. These facts are reflected in the following results, which all consider two vectors \( \vec{a} \) and \( \vec{b} \) that are rotating with angular velocity \( \vec\omega \).
Rodrigues’ rotation formula gives an explicit formula for a vector rotated by an angle about a given axis.
In polar coordinates, acceleration consists of both radial and tangential components. The tangential component is directly related to changes in the angular velocity, which introduces the concept of angular acceleration.
Angular acceleration, denoted as \( \ddot{\theta} \) represents the rate of change of angular velocity \( \dot{\theta} \) with respect to time. It appears as part of the total acceleration in the tangential direction, described by the unit vector \( \hat{e}_{\theta} \). The full expression for the acceleration in polar coordinates is:
Here, the first term of the equation represents the radial component, described by the unit \( \hat{e}_r \), and the second term is the angular component, described by the vector unit \( \hat{e}_{\theta} \). In the radial component, there is a radial (\( \ddot{r} \)) and a centripetal (\( r\dot{\theta}^2 \)) term. In the angular component, there is an angular (\( r\ddot{\theta} \)) and a coriolis (\( 2\dot{r}\dot{\theta} \)) term.
Consider a particle moving with position vector \( \vec{r} \) and corresponding velocity \( \vec{v} \) and acceleration \( \vec{a} \). The tangential/normal basis \( \hat{e}_t,\hat{e}_n,\hat{e}_b \) is:
The tangential basis vector \( \hat{e}_t \) points tangential to the path, the normal basis vector \( \hat{e}_n \) points perpendicular (normal) to the path towards the instantaneous center of curvature, and the binormal basis vector \( \hat{e}_b \) completes the right-handed basis.
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Tangential/normal basis associated with movement around a curve in 3D. Observe that the velocity \( \vec{v} \) is always in the \( \hat{e}_t \) direction and that the acceleration \( \vec{a} \) always lies in the \( \hat{e}_t,\hat{e}_n \) plane (the osculating plane). The center of curvature and osculating circle are defined below.
The radius of curvature \(\rho\) is the radius of equivalent circular motion, and the torsion determines the rate of rotation of the osculating plane, as described below in a section below.
As the point \(P\) moves along its path, the associated tangential/normal basis rotates with an angular velocity vector \(\omega\) given by:
Knowing the angular velocity vector of the tangential/normal basis allows us to easily compute the time derivatives of each tangential/normal basis vector, as follows:
Notation note
The tangential/normal basis is also called the Frenet–Serret frame after Jean Frédéric Frenet and Joseph Alfred Serret, who discovered it independently around 1850. The equations #rkt-ed for the basis derivatives are often called the Frenet-Serret formulas, typically written in terms of \(s\) derivatives:
If we divide the angular velocity vector #rkt-ew by \(v\) then we obtain the vector
which is known as the Darboux vector after its discoverer, Jean Gaston Darboux.
While the motion of a point \(P\) along a path defines the tangential/normal basis, we can also use this basis to express the kinematics of \(P\) itself, giving the following expressions for velocity and acceleration.
The above formula shows that the normal acceleration component \(a_n\) is determined by the radius of curvature. We can therefore also find the radius of curvature from knowing the normal acceleration:
Movement: | circle | var-circle | ellipse | arc |
trefoil | eight | comet | pendulum | |
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Origin: | \(O_1\) | \(O_2\) |
Velocity and acceleration in the tangential/normal basis. Note that the tangential/normal basis does not depend on the choice of origin or the position vector, in contrast to the polar basis.
Given a point \(P\) moving along a complex path, at a given instant of time we can match different components of the point's motion with successively more complex geometric shapes:
match | geometric object | name |
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\( \vec{r} \) | point | position |
\( \vec{r},\vec{v} \) | line | tangent line |
\( \vec{r},\vec{v},\vec{a} \) | circle | osculating circle |
The osculating circle is the instantaneous equivalent circular path. That is, a particle traveling on the osculating circle with the same location \(P\), speed \( \dot{s} \), and tangential acceleration \( \ddot{s} \) as our particle would have matching velocity and acceleration vectors.
The osculating circle lies in the \( \hat{e}_t,\hat{e}_n \) plane, which is thus called the osculating plane. This plane has normal vector \( \hat{e}_b \), and rotates about \( \hat{e}_t \) with a rotation rate determined by the torsion \(\tau\), as we see from the expression #rkt-ed for the derivative of \( \hat{e}_b. \)
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Tangent lines and osculating circles, showing matching of velocity or velocity and acceleration, respectively.
Given a parametric curve, its curvature can be directly evaluated with:
While the above formula can be used in 2D by taking the third component to be zero, it can also be written in an explicitly 2D form:
We can take this a step further, and obtain an expression for an explicitly defined function.
Cartesian | Polar | Tangent-Normal | |
---|---|---|---|
Position | \(s\) | ||
Velocity | |||
Acceleration |
We normally think of our classroom or laboratory as being stationary when we are doing dynamics. But how valid is this assumption?
We will consider motion due to:
As we will see below, some of these velocities are not small. Why is normally valid to assume that we are in an inertial reference frame?
Reference material
Concepts applied
The different types of motion have magnitudes roughly given in the following table. These motions are not all in the same direction, and may add to each other or act in opposite or even orthogonal directions.
Earth spin | Earth orbit | Milky Way | Through CMB | |
---|---|---|---|---|
period \(T\) | \(24\rm\ h\) | \(365\rm\ d\) | \(200\rm\ My\) | |
\(8.64 \times 10^4\rm\ s\) | \(3.16 \times 10^7\rm\ s\) | \( 6.31 \times 10^{15}\rm\ s \) | ||
radius \(r\) | \(6370\rm\ km\) | \(1\rm\ AU\) | \(27.2\rm\ kly\) | |
\(6.37 \times 10^6\rm\ m\) | \( 1.50 \times 10^{11}\rm\ s \) | \( 2.57 \times 10^{20}\rm\ s \) | ||
ang. vel. | \(15.0^\circ/\rm h\) | \(0.986^\circ/\rm d\) | \(1.8^\circ/\rm My\) | |
\(\omega = 2\pi/T\) | \( 7.27 \times 10^{-5}\rm\ s \) | \( 1.99 \times 10^{-7}\rm\ s \) | \( 9.97 \times 10^{-16}\rm\ s \) | |
velocity | \(1670\rm\ km/h\) | \(107\,000\rm\ km/h\) | \(922\,000\rm\ km/h\) | \(1\,990\,000\rm\ km/h\) |
\(v = r\omega\) | \(4.63 \times 10^2\rm\ m/s\) | \(2.98 \times 10^4\rm\ m/s\) | \(2.56 \times 10^5\rm\ m/s\) | \(5.52 \times 10^5\rm\ m/s\) |
acceleration | \(0.343\%\ g\) | \(0.0605\%\ g\) | \(2.60 \times 10^-9 \%\ g\) | |
\(a = r\omega^2\) | \( 3.37 \times 10^{-2}\rm\ m/s^2 \) | \( 5.93 \times 10^{-3}\rm\ m/s^2 \) | \( 2.55 \times 10^{-10}\rm\ m/s^2 \) |
Did you know?
The first people to have a rough idea of the radius of the Earth and the distance to the Sun were the ancient Greeks. Eratosthenes (276–195 BCE) computed the radius of the Earth to be 40 000 stadia (6800 km) by measuring the difference in Sun angle between Aswan and Alexandria.
Aristarchus of Samos (310–230 BCE) obtained the first estimates of the distance to the Sun by using observations of lunar eclipses and solar parallax. While his method was in principle correct, poor observational data meant that his computed Earth-Sun distance was quite inaccurate.
We all know that one day is 24 hours long. But the period of the Earth's rotation is not 24 hours! This is because of the difference between solar time and sidereal time. Solar time is the time measured against the Sun, as we normally do. Sidereal time is measured against the stars, which is slightly different.
Schematic of the Earth's rotation about its own axis and about the sun, counting solar days and sidereal days. Here the Earth has just 8 solar days per year for better visualization.
As we can see above, the Earth rotates one more sidereal day each year than solar days. This means:
and so:
The Earth's orbital angular velocity is thus actually \( \omega = 360^\circ / (23.93{\rm\ h}) = 15.04^\circ/\rm h \).
The relationship between solar and sidereal days can also be computed by considering just a single day, as shown below.
Diagram of one solar day and one sidereal day for the Earth, not drawn to scale. The fact that \( \omega_{\rm E} \) and \( \omega_{\rm S} \) are in the same direction means that sidereal days are shorter than solar days (this is not a coincidence).
Just as for the definition of a day, there is a similar distinction between the synodic lunar month, which is the time between passes of the Moon between the Earth and the Sun, and the sidereal lunar month, which is the orbital period of the Moon in an inertial frame. In common usage, the phrase lunar month refers to the synodic month.
Did you know?
Just as sidereal days and solar days are different, the exact length of one year depends on how we define it. The sidereal year is the time for the Earth to complete one orbit relative to the fixed stars, and has length 365.256363 solar days. The tropical year is the time for the Earth to return to the same point in the seasons, which varies around a value of about 365.242189 solar days (about 20 minutes shorter than the sidereal year). These years are different because of the axial precession of the Earth.
In common usage the word “year” refers to the tropical year, as the seasons have historically been more important for people than the motion of the stars. Observe that:
This is why leap years in our Gregorian calendar add an extra day every 4 years, unless the year is a whole century, except every 400 years. If our calendar used sidereal years instead of tropical, the fact that 365.256363 is slightly larger than 365.25 would mean that about every 200 years we would need to have a double leap year, when there would be two extra days (February 30?).
While leap years occur because the year is not an exact integer number of days, a similar problem is caused by the fact that the solar day is not exactly 24 × 60 × 60 seconds. The length of the day actually varies somewhat unpredictably due to tidal friction as well as climactic and geologic events such as glacier formation and mass redistribution in the mantle, both of which change the Earth's moment of inertia. To correct for these variations a leap second is occasionally added, in which the last minute of the day has 61 seconds.
Insert this hole section here.
For passengers in a car or train, traveling in a straight line at constant speed is the most comfortable motion, as there is no acceleration. Roads or rail lines with only straight lines are rather limiting, however, so we frequently encounter curves, in the most extreme form in large freeway interchanges such as shown below.
When designing a freeway interchange, one of the most basic questions just what shape the transition curves between the straight-line roads should have. Other considerations then follow, such as stacking the roads above each other and banking the angle of the roads.
The difficultly in designing curves in roads arises from the need to have a smooth ride for the passengers in the vehicles as they traverse the curves at high speed. In particular, we do not want to have sudden changes in acceleration for the passengers.
Aerial view of the High Five multi-level stack interchange between I-635 and US 75 in Dallas, Texas, taken with a camera suspended from a kite line. Image source: Fotopedia image, from the flikr image by Jett Attaway(CC BY 2.0) (full-sized image).
Reference material
To understand the issues with transition curve design, we will consider a simple oval track with two straight segments joined by curves at both ends. The simplest curve shapes are semi-circles (half-circles), as shown below.
Car driving at constant speed around a track with straight line segments joined to perfect semi-circle ends. The graph at the bottom shows the acceleration magnitude versus time. Note the sudden jump in acceleration magnitude when the car switches from a straight line to the curve.
If we the car driving around the track with semi-circle ends, then we see that there is zero acceleration on the straight segments, but on the semi-circular transition curves the acceleration is inwards with magnitude \( v^2 / \rho \), where \( \rho \) is the radius of curvature. A passenger would thus feel no acceleration on the straight segments, but then would suddenly feel a large sideways acceleration as the vehicle switches to the semi-circles, which would be very uncomfortable and potentially dangerous.
For passenger comfort, we do not want rapid changes in acceleration for transition curves. That is, we want a low value for the derivative of acceleration with respect to time. The derivative of acceleration is known as jerk, defined by \( \vec{\jmath} = \dot{\vec{a}} \) (for vectors) or \( j = \dot{a} \) (for scalars). With perfect semi-circular ends we see that the jerk is mathematically infinite at the transition to the curve, although in reality it would just be a very high value as the vehicle would not transition to the semi-circle instantaneously.
Reference material
While the terms velocity and acceleration are standard for the 1st and 2nd derivatives of position, the names for higher derivatives are not so well-established. While jerk is often used for the derivative of acceleration (so the 3rd derivative of position), the terms jolt, surge, and lurch are also sometimes encountered for this quantity. The derivative of jerk is sometimes called jounce (so it is the 4th derivative of position). Another suggestion is to refer to the 4th, 5th, and 6th derivatives of position as snap, crackle, and pop, respectively.
Jerk and snap have many applications in engineering and science. For example, jerk and snap have both been used to measure human movement smoothness and diagnose stroke patients (Rohrer et al., 2002) while minimizing snap is often used as a design principle for quadcopter control schemes (Mellinger and Kumar, 2011).
Changing accelerations (causing jerk) must result from changing forces, due to Newton's second law. Although the terminology is also somewhat loose in this case, the derivative of force with respect to time is often referred to as yank, and the derivative of yank is called tug (the second derivative of force). Third derivatives and higher of force are very rarely encountered, and do not seem to have any names in common usage.
Unlike the sudden switch shown above from a straight line segment (no curvature) to a curved transition curve, we would prefer to have a more gradual transition. An example of this is shown below with the right-hand transition curves changed to use Euler spiral segments, which start curving gradually and then increase the curvature the further the vehicle moves around the curve, before reversing the process on the second half of the curve. Euler spirals are one of the common types of track transition curves and are special because the curvature varies linearly along the curve.
Car driving at constant speed around a track with perfect straight line segments joined to Euler-spiral segments on the right-hand curve and a semi-circle on the left-hand curve. The red curve is a perfect semi-circle for comparison. Note the continuous transition in acceleration when the car switches from a straight line to the left-hand curve.
If we the motion around the track with Euler spiral transitions, then we can see from the acceleration magnitude plot that the acceleration does not suddenly jump as the vehicle moves around the right-hand curve. Instead it steadily increases to a maximum value, before decreasing again to zero. The peak acceleration needed on the Euler spiral transitions is somewhat higher than on the semi-circle transitions, but we have avoided the sudden jerk associated with switching from straight line to circular motion.
Reference material
The equation for a spiral with linear curvature variation was first derived by the Swiss mathematician Leonard Euler in 1744, hence the name Euler spiral for this curve. The spiral was then independently rediscovered in the late 1800s by civil engineers who were unaware of Euler's work and who named the resulting spiral the clothoid, which is still a commonly used name in traffic engineering. This spiral also arises in the study of near-field diffraction in optics, as developed by the French engineer Augustin-Jean Fresnel and the French physicist Alfred Cornu, for which reason the spiral is also sometimes called the Cornu spiral.
An Euler spiral is a curve for which the acceleration magnitude increases at a constant rate as we travel along the curve at uniform velocity. Another way to say this is that the curvature is a linear function of the distance along the curve. To see that this is the same thing, we write the acceleration in a tangential/normal basis as For
While specifying that \( \kappa = \alpha s \) is enough to define the shape of the Euler spiral curve, finding the explicit equation for the curve is not so easy. We first introduce the functions \(C(z)\) and \(S(z)\), known as Fresnel integrals and defined by:
The Fresnel integrals do not have any simpler forms in terms of elementary functions, as the integrals in them cannot be computed in closed form.
Now we define the constant \( \ell = \sqrt{\pi/\alpha} \), and then the position at distance \(s\) along an Euler spiral curve is:
Plotting the Euler spiral equation gives the curve below, which starts out at the origin with zero curvature, and the then has steadily increasing curvature as we move along it.
Euler spiral shape defined by the equation above. Changing the value of \(\alpha\) or \(\ell\) simply scales the whole curve to make it bigger or smaller, without changing the shape.
The full Euler spiral is unsuitable for track transitions, as the curvature increases without limit. Instead, we can piece together short segments of the Euler spiral to form our transition curve. For example, the right-hand curve in the smooth track above is composed of two copies of the first quarter-turn of the Euler spiral, with one copy flipped upside down. This means the curvature starts at zero, increases linearly to a maximum halfway around the curve, then decreases linearly again back to zero to join the straight segment.