Dynamics Reference

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    Rigid Body Kinematics

    Rigid bodies

    A rigid body is an extended area of material that includes all the points inside it, and which moves so that the distances and angles between all its points remain constant. The location of a rigid body can be described by the position of one point $P$ inside it, together with the rotation angle of the body (one angle in 2D, three angles in 3D).
    location descriptionvelocity description
    point massposition vector \( \vec{r}_P \)velocity vector \( \vec{v}_P \)
    rigid body in 2D position vector \( \vec{r}_P \)
    angle $\theta$
    velocity vector \( \vec{v}_P \)
    angular velocity \( \omega \)
    rigid body in 3D position vector \( \vec{r}_P \)
    angles \( \theta,\phi,\psi \)
    velocity vector \( \vec{v}_P \)
    angular velocity vector \( \vec{\omega} \)

    Neither point masses nor rigid bodies can physically exist, as no body can really be a single point with no extent, and no extended body can be exactly rigid. Despite this, these are very useful models for mechanics and dynamics.

    Rotating rigid bodies

    All points on a rigid body have the same angular rotation angles, as we can see on the figure below. Because the angular velocity is the derivative of the rotation angles, this means that every point on a rigid body has the same angular velocity \( \vec{\omega} \), and also the same angular acceleration \( \vec{\alpha} \).

    In 2D the angle \( \theta \) of a rigid body the angle of rotation from a fixed reference (typically the \( \hat\imath \) direction), measured positive counter-clockwise. The angular velocity is \( \omega = \dot\theta \) and the angular acceleration is \( \alpha = \dot\omega = \ddot\theta \). The vector versions of these are \( \vec\omega = \omega \, \hat{k} \) and \( \vec\alpha = \alpha\,\hat{k} \), where \( \hat{k} \) is the out-of-plane direction.

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    Warning: Labeling angular quantities on rigid bodies. #rkg-ww

    Angular quantities (\( \theta , \omega , \alpha \))for rigid bodies should not be labeled with points. If P and Q are points on a rigid body, we do not write \( \omega_P \) or \( \omega_Q \) for the angular velocity about these points.

    Instead, we label angular quantities according to the body. If we have two rigid bodies \( B_1 \) and \( B_2 \), then \( \omega_1 \) is the angular velocity of the first body (and all points on it) and \( \omega_2 \) is the angular velocity of the second body.

    Points on rigid bodies

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    Rigid bodies in 2D

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    Constrained motion

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    Steering geometry

    Complete in "Steering geometry".

    This refers to "Rigid Bodies".

    Knee Joint

    Complete in "Four-Bar Linkages" under the subtitle "Example: Knee joint (constrained motion)".

    This refers to "Constrained motion".

    Suspensions with Watt's linkage

    Complete in "Four-Bar Linkages" under the subtitle "Example: Suspensions with Watt's linkage (constrained motion)".

    This refers to "Constrained motion".

    Aerobie Orbiter

    Application for "Rigid body rotation".